Tag Archives : work around

What To Do If Your Rendered 3D Object Differs From The Preview In Manga Studio 2

Even though I should draw the next panel for my graphic novel right now I have to procrastinate for a good reason. You see, there is nothing that let me create a new (short) video faster than a frustrated user of Manga Studio.

Especially if I had the same frustration in the past. This time it was the fact that in most cases your rendered result of your 3D object looks different from what the preview was showing.

Let’s be real here, if you are satisfied with the result the preview shows you and you hit the render button you expect the same result as you’ve seen. Don’t you?

I’m pretty sure that this little work around video will help you and take away your frustration or prevent you from becoming frustrated.