An overlooked fact if you are using the 3D objects in Manga Studio and then zooming in on your model is the camera angle. The effect many users will achieve is that they look at the model on an eye level. This way they wouldn’t have what some call ‘deforming’ of parts of the body.
You see sometimes it can seem that the head is getting bigger. The only problem here is the camera angle. In today’s little video I show you how to bring it on eye level so that you can work with it in a satisfying work. You could also call it ‘working 2D with an 3D object.’
I hope this 2 minute video helps.